Adventurers
of the Carotian Union was conceived as a series of interconnected
stories, each of which is a complete adventure in itself. Each may
be enjoyed independently, yet each moves the questors toward their
final overarching goal, the rescue of Eliander, the Lost Prince of
Thalas. If you were a Tom Baker Dr. Who fan,
the stories relate to one another in the same way the stories in
the Key to Time series did.
Like all the stories in the series, The Chalice of
Life is an ensemble piece. Mistra, the heroine, is more a first among equals than a
main character. Although the series features some fairly intricate
plotting, the development of the characters and their interrelationships
is extremely important: in many ways, Adventurers is telling
their stories as much as the story of the quest itself. Figuratively and
literally, these seven extraordinary beings become the progenitors
of the "new race of sentientkind" it will take to make the Union
thrive. I like to think the answer to the question "Are the
stories plot-driven or character-driven?" is yes.
In each adventure, the questors set some injustice to
rights, thus saving everything from a single soul to an entire
civilization. (This is what heroes are supposed to do, right?)
Tackling each task set before them strengthens and perfects the questors
both individually and as a unit. More importantly, in each adventure,
the questors are given an opportunity to secure a piece of the magical
grid into which the artifact that will free Eliander must be set before
its power can be released.
Published Works
Book One
In The
Chalice of Life, we meet the questors and see them assemble at
their rendezvous point in the enchanted wood of Tuhl, the most ancient
sage in the Union. They are engaged in a diversity of pursuits when they
first notice the presence of the Stag of Minissa: Habie is looting a
fabric stall in the local marketplace, while Alla is celebrating the
Summer Solstice in solitude. During their short sojourn in Tuhl's
enchanted wood, the questors first confront Syndycyr, the mysterious
figure who will become the quest's nemesis. Like Eliander, he resides on
a plane outside normal space-time; this single glimpse tells them that
magic may be the least of his tools.
The
plot of The Chalice of Life appears on the "The Story"
page. Going on from there:
Book Two
Tapestry
of Enchantment finds the questors on Mosaia's home world many
years in the past during a period whose history remains shrouded in
mystery: the few existing records of the time are strictly guarded in
Mosaia's day by the authorities of the planet's mainstream church. The
questors must rescue one of Mosaia's forebears from an evil magician by
reassembling the physical component of the spell that led to her
capture: a fantastic tapestry. Present-day Falidian culture eschews
magic as the work of the Fiend, the spellcasters in the party have
little experience with physical magic, and the component parts of the
tapestry are scattered about the magician's well-guarded lair. To
compound these problems, a critical few pieces will only manifest when
the adventurers solve certain puzzles—whose solutions cause them to
start disappearing one by one.
Works to Be Published by Dragon Moon Press
Book Three
The
Lamp of Truth lands the little company on the elemental plane of
air, where they tangle with several warring tribes of djinni and other
air elementals. They cannot pass the next Portal till they succeed in
"healing the harms of this land," a task which involves them with
political intrigue, corruption in the highest echelons of elemental
society, and a vase whose dwimmer permits its owner to generate an army
of automatons.
Book Four
The
Life of the Smith whisks the party to mythical Greece, where they
are swept up in a how-catch-'em murder mystery with a twist: the
witnesses and the judge for their case are the gods themselves. An
innocent man has been executed for the murder, and it is up to the
questors to prove to the satisfaction of the god Hades both the victim's
innocence and the guilt of the murderers. The search for the truth
involves the questors with most of the Greek pantheon, a bemused but
helpful prefect of the Athenian police, a set of very strange Grecian
urns, an elaborate plot for revenge, a slick bit of subterfuge and
entrapment, and the very fabric of Greek cosmology.
Book Five
In The Floodwaters of Redemption, the company
finds it has remained on Earth but has gone back in time even farther.
They find themselves on Mu roughly a week before it is destined to
perish. Using Native American mythology, the story tells of the last
days of a culture gone morally bankrupt through succumbing to the lure
of the terrible Black Jaguar cult, and of the way the goddess Spider
Woman works through the adventurers to save the body of the faithful
before disaster strikes.
Book Six
It
takes the questors most of the story to figure out where The
Treasure of Mobius even takes place. They know only that they have
landed in a world so internally inconsistent that it should only exist
in someone's imagination—which is precisely the case. Its creator, a
powerful projective telepath, is just creating the place as an adventure
milieu for his friends when the questors come barreling through their
Portal, entering the scenario and pulling the telepath with them. His
well-designed characters come to life and suddenly have free agency.
Four warring crime families and a band of pirates are out to solve the
problem of who will run the place by participating in a fiendish road
rally designed by Mobius' governor-general—and they demand that the
governor-general force the questors to help! Despite the action, this
story is heavily character-driven, and we get a peek into the psyches of
the main characters, what motivates them, and what they most fear.
Book Seven
Dwellers of the Underdark is
the last of the adventures the company should have had to face. The
Portal lies within the realm of the Azhur, a race of demonspawn into
whose hands the questors are betrayed by their human hosts. The questors
are split up so there seems to be little chance of communication or
escape — till the services of a powerful sorceress are required to lift a
curse placed on the Azhur Crown Prince. Mistra's idea of bartering her
services for their freedom backfires when her friends are sold into
slavery: their new masters, the Otapatua, are another subterranean race
as nasty as the Azhur. When the Prince learns of the way Mistra's trust
was betrayed, he goes with her to the Otapatua kingdom to secure her
friends' release. They must work against time to free the captives and
fathom the relationship of the chief Otapatuan nobles to one another and
to the Priest-king who rules them (and to the Azhur) before the local
earth goddess gets sufficiently fed up with evil subterranean races that
she moves to destroy them.
Book Eight
In The
King That Will Be, Syndycyr finally succeeds in luring Mistra to
his stronghold with the intention of forcing her to work the magic of
the artifact to free him rather than Eliander. In an adventure that
involves Mosaia, Habie, and the High King of the Carotian Union as well
as Mistra, his plan is thwarted, and the questors arrive safely on the
plane where Eliander lies sleeping. Here their real work begins, for
Eliander's mind was separated from his body and kept in trust by a band
of otherworldly healers till those sent by the Carotian Pantheon came to
free him. His mind must not only be reintegrated, it must be retrained
in all of the skills the questors possess in abundance, by the questors.
Eliander turns out to be skilled, gracious, kind,
bright, and powerful as both warrior and mage—in short, he is the king
out of legend for whom the entire Union has been hoping. The one source
of friction between him and the others is his insistence that the gods
have willed that Mistra be his wife, that the two share a connection
that reaches back to the dawn of time. This is, in fact, true, but
Mistra has finally given her heart completely to Mosaia and accepted his
proposal of marriage. But this loose end as well as a number of others
are tied up by the end of the book, and Eliander is crowned in a
glorious ceremony that is attended by commoners and royalty from the
Union, well-wishers from other systems, and the gods themselves.